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Showing posts from July, 2019

Faith And Wonder

Finally I've made the last two classes of the quintessential RPG quartet, the wizard and the cleric. If you aren't in the loop, I'm making some very light classes for Into The Odd since its character generation kind of lacks that sort of innate character ability that many classes in other RPG systems provide. You can check out the fighter and the thief here . I'll be honest, making these two was hard for me, as I have this principle that magic should be rewarded, not simply given. So, to fit with this principle I made it so that both of these classes have costs for their magic. Wizards have a power word which stirs within their lungs and can rupture them if used improperly or without care. Clerics can worship really  weird domains to gain powers from, but they better keep to their oaths or at least have a sacrifice towards their domain ready unless they want to be stripped of their magic. The Wizard & The Cleric ( Jakub Rebelka ) Now, for the notes and cre

Fight With Tools

Something that Into The Odd does, probably purposefully, is not giving characters a lot of innate ability. It really comes down to gear and how creative your players are willing to get with the hand they're dealt. This is fine, the only problem is that you need to give characters lots of minor arcanum to give them that fun innate ability that many classes in RPGs have, and that can be troublesome if you are playing a low-magic setting (like the one I'm running for my players) where magic is a rarity only found in the darkest corners of the world. To counter this, I'm making a pretty light system of classes that only give a character one or two active abilities. These abilities are designed to be pretty minimal while still offering a nice amount of style for your character so your two fighters or thieves aren't the exact same. Characters choose their class at level 1 and can advance their set of abilities at levels 3 and 5. The Fighter & The Thief ( Jakub Reb