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Showing posts from October, 2019

Sea Spider

A small friend found its way into your skull one night and made its home within your fleshy recesses. You're different  now. Perhaps its the magic that makes you different or maybe the wanderlust or possibly the cravings. Or maybe you aren't different, after all, you've seen others like you who share the same friend in their skull. What you do know is that whatever is in your skull loves you, will care for you, and all it wants in exchange is to see the world. The Sea Spider Bogdan Rezunenko ( Using Oblidisideryptch's GLOG rules for warlocks )  Goals Wants to gather experiences from the world. Dangerously curious. It tugs your attention towards the unexplained in hopes that you will seek it. It's unknown exactly why it wants to gather experiences, and what these will be used for, but it's an innocent goal when compared to to other known warlock patrons . Starting Equipment A sling made of knotted seaweed with a pouch of fossil-like rocks, a

Cautionary Tales

"Do not lose hope - what you seek will be found. Trust ghosts. Trust those that you have helped to help you in their turn. Trust dreams. Trust your heart, and trust your story ." - Neil Gaiman Gold-for-XP has never quite stuck with me, so I've decided to do advancement in a different and much more subjective matter for my new kind-of-weird-hackjob-of-West-Marches campaign with my friends. I really want them to seek out weird-ass-shit instead of just going places solely because "there might be money." So, I present: Tales-for-XP   Tim Mcburnie (Breaking off from Jakub Rebelka, shocking, I know) The rules are simple. To level up you must tell an amount of thrilling but true stories about your exploits and adventures equal to the level you're trying to reach. So, if you're at level 1 trying to reach level 2, you'd need to tell 2 stories. If you're at level 2 and trying to reach level 3, you'd need to tell 3 new stories, and so on