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Showing posts from August, 2019

Blood Of The Rose

Recently my players have been asking if there are any more classes aside from the quintessential four I've made for my Oddhack. So, I've been making a few more classes. My goal is to have all the classes that 5e has, except with different more free-form mechanics to allow for player customization. I present: The Barbarian & The Druid ( Jakub Rebelka )   I've also got a few notes and credits as always: -  The barbarian was heavily inspired by this barbarian from this amazing blog , check them out but don't try to pronounce the name because you may get a headache. The first draft of mine was almost a complete rip of their barbarian. I later made the conduit part a bit more minor and the rage less complex and slightly less powerful. -  The druid was heavily inspired by my own gibberish in my last post . It's basically a ripped version of the mask's ability, but made less powerful, and with less damning consequences. Of course, if you think t...

Improvise, Adapt, Overcome

No plan survives first contact with the player, at least no plan of yours, my fellow GMs. I often find that heavy planning isn't worth it. I specifically find that improvisation is advantageous in play, for it can lead to even more interesting results than your original planning may have ever yielded. Attached to my GM screen I have four pages. The first is a giant list of random names, surnames, quirks, appearance, and secrets, all on D100 tables in some almost too tiny text. The second is a set of "templates" for magical items. The third is the player-facing rules to my hack. The fourth is simply for taking notes. I tend to run lots of my games pretty off-the-cuff since I am only an efficient writer when it's about an hour before the game starts and I'm panicking - anxiety is a horrible curse to have. Now, in interest of making interesting content, I'm going to share the magical item templates, since I'm almost sure everybody has seen their fair shar...