In the spirit of October-For-People-In-Denial, I've been working on a few spooky things that probably should've been posted in Actual-October. One thing that I really enjoy is witches, in fact, I love them so much that all of my recent campaign's quintessential four classes includes them ( Fighter , Thief , Witch, and Warlock , in my case). So far while GMing GLOG, the four have worked very well together. I've never quite written down solid rules surrounding the witch, so I guess now's the time. Just so we're all clear on what I view as "witches" and what this class will entail, I think that covens are like giant magical conspiracy-networks. Veteran witches live in this constant state of nightmare where complex rituals must be done, subtle games must be played, and horrible deeds must be completed for some final goal you would never understand. That being said, you can learn the game they play and participate if you're willing to risk a little h
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