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Showing posts from September, 2019

The Harder They Fall

Conditional creatures are really fun to make. They really stress making unique abilities rather than focusing on stats and numerics while still implementing game mechanics. Here's 6 creatures that do something nasty when dealing critical damage (knocking somebody unconscious, for those of you who don't play Into The Odd). Without further ado: Upon dealing critical damage , [Creature]... ( Jakub Rebelka )  ...Dons Itself Onto You Animated Armor Gilded armor that shambles around without a wearer. Wants a friend. STR 15, DEX 10, WIL 5, HP 6 Lashes out with a armored backhand (D6) and a rapier (D8) It, oddly enough, dons itself onto whoever is critically damaged. In 1 round, it will fly away with the wearer in tow. If anybody else hits the armor, it also hits whoever is inside. It stabilizes folk who are bleeding out, and it will take them to some forgotten closet or armory to boast to itself that it has a wearer once again until whatever is inside starves to death. T...

This Will Work, For Now

I have some pretty bad anxiety. This only really shows itself during major occasions and when I'm GMing. Early on in my career of "forever GM", I found that I'd panic quite a bit, whether it was because I totally didn't expect the players to make a particular decision or because they'd talk to an NPC I didn't prepare whatsoever. This panic led to some pretty disastrous sessions, and to make it worse, I had the stupid idea that by just doing sessions completely unprepared I would cure myself of this anxiety around improvisation. No matter how many times you throw yourself into the flame, you won't stop getting burns. I learned that I needed a cope, a safety net to help the process because the panic is inevitable. I've taken comfort in this page I made to help improv. In fact, despite my original purpose for it being highly situational, I find that I refer to this page the most out of all my pages when GMing. It's helped me ride with the...