In the spirit of October-For-People-In-Denial, I've been working on a few spooky things that probably should've been posted in Actual-October. One thing that I really enjoy is witches, in fact, I love them so much that all of my recent campaign's quintessential four classes includes them ( Fighter , Thief , Witch, and Warlock , in my case). So far while GMing GLOG, the four have worked very well together. I've never quite written down solid rules surrounding the witch, so I guess now's the time. Just so we're all clear on what I view as "witches" and what this class will entail, I think that covens are like giant magical conspiracy-networks. Veteran witches live in this constant state of nightmare where complex rituals must be done, subtle games must be played, and horrible deeds must be completed for some final goal you would never understand. That being said, you can learn the game they play and participate if you're willing to risk a little h
A small friend found its way into your skull one night and made its home within your fleshy recesses. You're different now. Perhaps its the magic that makes you different or maybe the wanderlust or possibly the cravings. Or maybe you aren't different, after all, you've seen others like you who share the same friend in their skull. What you do know is that whatever is in your skull loves you, will care for you, and all it wants in exchange is to see the world. The Sea Spider Bogdan Rezunenko ( Using Oblidisideryptch's GLOG rules for warlocks ) Goals Wants to gather experiences from the world. Dangerously curious. It tugs your attention towards the unexplained in hopes that you will seek it. It's unknown exactly why it wants to gather experiences, and what these will be used for, but it's an innocent goal when compared to to other known warlock patrons . Starting Equipment A sling made of knotted seaweed with a pouch of fossil-like rocks, a